Susurrent rod

Susurrant Rod: This 2‘ long iron rod is filigreed to resemble the carapace of an insect. At its top is a 2‖ knob formed in the shape of a beetle‘s head. The rod has the power to command up to 3 HD of giant insects for 5d6 rounds should they fail a save vs. wands. Under the wielder‘s control, these insects can follow simple commands such as ―attack,‖ ―retrieve,‖ ―stay,‖ ―fly there,‖ etc. When the control expires, the insects may be aggressive towards their former master as determined by a reaction roll with a +2 penalty. Each use of the rod expends one charge. The rod contains 2d6 charges when found.

It's a rod of Otrogg (holy)

Activated by thinking

8 charges remaining

How to recharge? via Otrogg or holiness

Usages: 1 - giant tick in level 3